Dream:
In 2009 we did an interview with you. For us it was a very important
interview, we were starting our project. After almost nine years, we would like
to ask you few questions.
What has changed in your life in the last 9 years,
since the last interview with us?
Matt:
Since we last talked, I've become a full time game designer. I've now been designing full time for over 4 years.
Dream:
How did you come up with the idea to create Forbidden Sky? This new game was influenced by your most recent creations?
Matt:
I tried out several different ideas for the third "Forbidden" game before coming up with the idea of making the electric circuit. I think I created and tossed at least three full prototypes -- I just didn't find them engaging enough.
Dream:
What can you tell us about Forbidden Sky?
Matt:
The players start the game right where they left off in Forbidden Desert. The players build their airship and it takes them to a floating power platform in the sky. There, they have to find and power a rocket in order to lift off for the win.
In order to power the rocket, they have to explore the platform and wire up a circuit of components. If they're successful, the rocket will take off (it'll light up and make sounds).
However, the power platform is in the middle of a fierce thunderstorm and the players risk being struck by electricity or being blown off the platform to their death, 7,000 feet below.
Dream:
How do you deal with the expectations that everyone has when there is a new game with Matt Leacock signature?
Matt:
Mostly by iterating and iterating until I found something that was worthy of producing!
Dream:
Did you expected the success of Pandemic, with so many expansions and reprints?
Matt:
Absolutely not. It caught me completely by surprise.
Matt:
Since we last talked, I've become a full time game designer. I've now been designing full time for over 4 years.
Dream:
How did you come up with the idea to create Forbidden Sky? This new game was influenced by your most recent creations?
Matt:
I tried out several different ideas for the third "Forbidden" game before coming up with the idea of making the electric circuit. I think I created and tossed at least three full prototypes -- I just didn't find them engaging enough.
Dream:
What can you tell us about Forbidden Sky?
Matt:
The players start the game right where they left off in Forbidden Desert. The players build their airship and it takes them to a floating power platform in the sky. There, they have to find and power a rocket in order to lift off for the win.
In order to power the rocket, they have to explore the platform and wire up a circuit of components. If they're successful, the rocket will take off (it'll light up and make sounds).
However, the power platform is in the middle of a fierce thunderstorm and the players risk being struck by electricity or being blown off the platform to their death, 7,000 feet below.
Dream:
How do you deal with the expectations that everyone has when there is a new game with Matt Leacock signature?
Matt:
Mostly by iterating and iterating until I found something that was worthy of producing!
Dream:
Did you expected the success of Pandemic, with so many expansions and reprints?
Matt:
Absolutely not. It caught me completely by surprise.
Dream:
You already know more about Portugal since our last
conversation?
Matt:
Haven't made it out to Portugal yet, but at least it's
been featured in one of my games. I hope you get a chance to try out Pandemic:
Iberia.
Dream:
When will you come to know this beautiful country?